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 Is there any estimate date for steam release?

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Bought the game and enjoyed it thoroughly. I love the entire cast so far and I'm really eager to see more of their interactions! I hope the best for this project!

TYSM! I'm glad you like it so far!

But will there also be an Android version?

After completion i will look into it. A lot of stuff would have to change to compensate for a touch screen, so its something im saving for later.

OK thank you

if i buy the game will i still be able to download the new versions when they come out?

Pretty sure no.

It will.

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Actually yes. When i post that a new version is avalible for shareholders on patreon and itch pre order. Itll let you download the new one.

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Please make a apk version for demo. I really wanna experience it.

AFTER PLAYING THE DEMO> I CONSIDER BUYING THE GAME!! :0

I don’t know why I love pixel art so much, but damn, your game looks beautiful! What software do you use to create it? Take care!

Thank you! I use Clip Studio Paint with the page DPI turned all the way down.

Currently, there’s a visual bug with the quests book if you’re playing on a higher resolution! For me when I was playing 2560x1440 at 165hz, I couldn’t progress or see the next step in the quest line, However it was fixed when I changed back to the default resolution. Nothing game breaking obviously but I wanted to put this out there in case anyone else had a similar problem! Love the game and the story as of 0.2.5, Good luck and have fun gamers! 

Thank u for letting me know. Ive been worried that a bunch of stuff still breaks at higher rezes. 

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Just came back to wish you well Regretfulbliss. Your game is wonderful. Please take care of yourself(selves).

Thank you! It always means a lot!

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I feel silly since the 1st door puzzle was a abc code, I didn't figure it out on my own then looked thru the comments.

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I'm still confused because, I have no clue how that answer is the right one. What in the game indicated the answer was what it was??

Edit: Upon reviewing the earlier segments, I realized I missed out on some information that would've helped me solve the puzzle. I feel silly not having properly reviewed the information provided to me lmao

glad i wasnt the only one

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couple things, first of all, love the game! truly great stuff here. that being said, having played both the demo and the current paid ver (0.2.5d at time of writing) i have encountered the same bug twice. on the night where you are you are supposed to find annie holding the knife near the start of the game, the scene fails to trigger (ie annie is there but if you walk up to her nothing happens) if you advance time from going inside from the back yard. i could only get it to work by snoozing through the day.


edit: additionally, later on in the game the dialogue reverts to calling the player Lewis instead of the entered player name

After waiting until evening, Annie doesn't seem to appear in the kitchen...

Deleted 50 days ago

After a second report someone made. This has now been fixed. Should work fine with the same save now to.

Ignore the deleted post. That was me asking a question that is now irrelevant.

What game engine did you use to develop this?

It feels like Godot.

Unity.

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So far, I really like it. The interaction between the characters are pretty fun, and the sound effects are also pretty lovely.

That said, with how much lore potential this game has, I personally think that it'd benefit the game if Sex isn't as prominent in the game. It's weird having sex with a holographic(?) girl you just met after having your place robbed and head pummeled. Maybe some more talking or some interactions that increase affection, much like a dating sim, would be nice. But then again, that's my opinion.

One other minor thing is the investigation part when you're searching for camera parts. It confused me and got me stuck for like a solid 8 minutes. Maybe it's because of the placeholder images, but it's still something worth pointing out nevertheless. But as of now, it's a pretty enjoyable game!

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Thank you for your feedback!  Alot of stuff isnt set in stone sex/story wise atm. 

The opening parts of the game were fairly rushed to pump content out as fast as possbile, while still giving people a taste of what the H content will look like to garner support. i may end up re arranging/ re writing alot of aspects of the first few days in game, to fix that tho. Im not very pleased with it either.

Until then, i do very much plan on having a proper affection progression for the other main characters. Euphy is a freebie, but i do agree, it is VERY sudden how fast u end up lazing about having fun with her all day... or who knows maybe someone will show up and give the both of them shit for doing hardly anything  in terms of securing their house. 

(Lewis and Euphy arent exactly the brightest bunch)

Anywho. I could go on and on, but ill end my rambling here.

Thanks for playing the game!

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Ah, it sure is reassuring that you do indeed plan to have an actual relationship progression stuff. And yeah, I do understand that this is just a demo, so the story isn't rock solid yet.
So far, I really like the premise. The chemistry between the characters are also really well done. Keep up the good work!

I mean, I gotta be honest. I don't think a hot digital ghost raccoon girl would have a hard time convincing me to laze around banging.

Well... Provided I didn't assume I was losing my mind.

Tried the demo, it's pretty great! The cutscenes especially are nice, they're cute and I like the characters. If I had to criticize anything it would probably be the untextured main dialogue box and that the girls' portraits have pretty similar facial features, but that's very much easier said than done to fix. Hope to see work on this continue, it's got potential to be something REALLY great!

Thank you for the feedback!

 I try to differentiate the faces through eye, nose and slight changes with the cheek shape. But id say the main culprit causing a slight same face syndrome is the lighting style Is practically the same for all of them.  Aswell as the very limited posing for the head in general.

It's something id like to improve upon in my later projects. But for right now i feel it gets the job done.

Glad you enjoy the game so far tho! And thanks again gor leaving a comment!

That's fair about the head stuff,  and yeah I think the lighting is maybe a culprit. I do think what you have works pretty well already, so don't get too caught up on it! I really enjoyed the demo, and most of my problems are either being fixed in the new versions (according to the dev logs) or really minor, so overall I'd say that's really good.
Keep up the good work!

keep it up this is amazing

Thank you!

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Amazing so far! Solid controls, lovely art style, some nice light humour (not quite passing the bechdel test I see lol). Had fun with what's available, looking forward to further development. Some more little puzzles would be neat, I really liked the simple elegance of figuring out the code for the basement

Ty! Really trying to get the next update finished up soon!

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only thing i dislike is that i cant review old scenes and the lack of content. otherwise good story.

It's early in development. There's not going to be a lot of content now. It takes time to develop and publish a full game.

ye i noticed that it was very early in after reading the other comments. ill be here for the updates.

how do I get past the “talk with euphy” task?

In the current version its just a left over objective i forgot to complete. I fixed it for the upcoming version.

Yeah good game so far.

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I dont understand at all what i am supposed to do. I am at the start and i cannout proghress at all. I do not understand how to open the first locked door and i dont understand how to solve the puizzle.

What am i supposed to do to figure out the code?

Sorry to hear you were having trouble. The code for the first door is 1903. 

Next time please leave your grievances with the game to a single post. I'm not against hearing criticism, even if its from people who dislike a lot of core aspects. But please do me a favour and leave it within the replies of this post.

In another note. A lot of the game's features are not yet implemented and are fairly placeholder. Either a walkthrough will eventually be created when all the puzzles are finished. Or we will straight up add a skip button for those who are having trouble.

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Im aware its early in design. I simply am not much of a fan of puzzles mainly due to the fact i do not seem to have the right mindset for them. I must have missed something in the room u start in to not have found that code. A skip button would be nice. 

IM not sure what plans you have for this but it could end up being pretty good and it not being a VN like so many others does help. Soooooo....yea. Good luck to you.

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