Network Euphoria 0.3 Shareholder and Itch pre order release!


The entire game has been gutted and remade in a lot of places. Please report and let me know if you encounter any issues.

I have no clue if the save system is currently working either at the moment because i didn't want to delay the update any further.

I will be release bugfixes and other patches in the coming days. But also the next update sometime this summer...
I swear it wont take a full year this time :p 

Here's the patchnotes ive been packing this whole time.

ADDITIONS / CHANGES

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-The First Sex scene has been completely re-animated. This is how

     all future large sprite scenes will look.

    (This was kind of thrown in last minute so there would be new sexy content, its missing some animations)

-The entire manor has been revamped.

-Updated Euphy's Sprites. (some of these are still sketchy and aren't finished)

-Player's walking and running speed has been greatly increased. 

-Player's movement vector is maintained during door teleportation

    (You don't have to start and stop your movement again to start walking after using a door)

-Removed one of the hallways and vastly shrunk the other.

-Added a living room. It will be accessible in a later update.

-Reanimated some of the intro cutscenes.

    (I would go into more detail about this but its major story spoilers)

-The code that managed doors has been completely re-written

-Instead of dialogue telling you when a door is unlocked, 

     an unlock animation will be played.

    (the system for this one is super modular and will be a godsend)

-Color corrected a number of places.

-Removed Vroomba. It will return eventually.

-Euphy no longer fades in and out when you approach her.

-The Bag and Journal Icon have a different highlight effect.

-Updated the Sex sound effects.

-Removed Bloom to prioritize a cleaner image in certain times of day.

-Adjusted some of Lewis's frames for his run animation.

-Adjusted cutscene loading transitions.

-Adjusted Coloring of the journal.

-The buttons for the Journal and Inventory now have larger hitboxes.

-Carpets now have a distinct footstep sound.

-Dropped the required vegetables to chop from 6 to 3

    (The Carrat Jazz mini game is scuffed and placeholder, lets not have it take too long)

-Stone footstep sound now has more reverb to it.

-The Euphoria Network Area now has a grid texture thing on the floor.

-Shrunk the size of the bed menu.

-Changed the lighting in the bedroom during the night.

-Started Adding ambience to each room.

-The footsteps no longer echo super loudly in smaller rooms.

-Added a random wooden creaking sound that plays randomly in the manor.

-Doors no longer look like shit.

-The background for the camera in the camera puzzle has been updated.

-Rewrote the code for swapping the layers of sprites in the overworld.

-All the Collison mapping for the game had to be redrawn for the account 

     of changes made to the player's collider.

-Doors can now be controlled via the dev menu.

-The spot next to the bed is properly 0,0,0 to make my life easier.

-Changed the color of the fluid that comes out of Lewis's head in the awaken cutscene.

-Updated Credits to include my new co-artists.

-Re-wrote the dialogue text for when you don't pick up the bag.

-Every locked door will now tell you its locked. 

-Euphy has different dialogue in the Hangout quest.

-Every cutscene has been cleaned up and edited a bit.

-Annie no longer refers to the intruder in the mansion as "Bitch"

-Euphy's Dialogue no longer changes depending on if you have sex with her or not in the first day.

-You can no longer miss the sex scene that plays if you don't have sex with her on the first day.

   

FIXES

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-The two other stickers were added to the item table. (This was bricking saves if you picked them up)

-The Monitors no longer freeze in the awaken cutscene.

-Made corrections to Euphy's overworld sex scenes.

-Corrected a few dialogue boxes where the wrong person was speaking.

-Lewis no longer slides along the ground when you button mash while going through a door.

-Made corrections to some of Euphy's sprites in cutscenes.

-Euphy no longer mentions the feeling of grass in-between your toes when you go outside.

    (Lewis is wearing shoes)

-Enabled auto sizing for the font on the dialogue box.

-Fixed an element of the camera in the camera puzzle glowing white randomly.

-The Notification bubble is now properly locked to the character select button.

-There was one more squiggly monitor in the bottom left of Euphy's computer that i never added to the game...

    its been added

-Movement is now controlled by an AND gate, thus removing doors and 

     triggers fighting over movement disability.

-The method to assigning speaking sounds is now done automatically.

-The tutorial window that appears when you search the stuff raccoon no longer disables the player's

     ability to press E.

-For some reason the logic involving the tutorial arrow pointing at the bag also broke somehow last 

    last update? This has also been fixed.

-The "I am a Toggle" toggle, no longer shortens your lifespan when pressed. 

-The portrait on the floor in the Euphy Intro cutscene no longer appears mid scene.

-Fixed the Journal's close button.

-Annie no longer blinks like a salamander in the cutscene before going to the pool.

-The camera no longer flings itself at Mach 10 in-between cutscenes.

-Fixed a number of cutscenes where the transition fade would flash randomly.

-Thanks to the new system for managing doors, sequence break bugs should be a lot less common.

-Lewis no longer lands on top of the server in the awaken cutscene.

-Lewis is no longer glued to Euphy making it look like her foot is up her ass.

-Removed and corrected some of Lewis's old faces.

TODO FIXES (Not this update)

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Rework Item Code

Rework HDR system

Rework Time and Lighting system

Rework NPC interaction system

Files

Network Euph 0.3 Unstable.zip 63 MB
1 day ago

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(1 edit)

great day to be a pre-order