Network Euphoria 0.3 Shareholder and Itch pre order release!
The entire game has been gutted and remade in a lot of places. Please report and let me know if you encounter any issues.
I have no clue if the save system is currently working either at the moment because i didn't want to delay the update any further.
I will be release bugfixes and other patches in the coming days. But also the next update sometime this summer...
I swear it wont take a full year this time :p
Here's the patchnotes ive been packing this whole time.
ADDITIONS / CHANGES
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-The First Sex scene has been completely re-animated. This is how
all future large sprite scenes will look.
(This was kind of thrown in last minute so there would be new sexy content, its missing some animations)
-The entire manor has been revamped.
-Updated Euphy's Sprites. (some of these are still sketchy and aren't finished)
-Player's walking and running speed has been greatly increased.
-Player's movement vector is maintained during door teleportation
(You don't have to start and stop your movement again to start walking after using a door)
-Removed one of the hallways and vastly shrunk the other.
-Added a living room. It will be accessible in a later update.
-Reanimated some of the intro cutscenes.
(I would go into more detail about this but its major story spoilers)
-The code that managed doors has been completely re-written
-Instead of dialogue telling you when a door is unlocked,
an unlock animation will be played.
(the system for this one is super modular and will be a godsend)
-Color corrected a number of places.
-Removed Vroomba. It will return eventually.
-Euphy no longer fades in and out when you approach her.
-The Bag and Journal Icon have a different highlight effect.
-Updated the Sex sound effects.
-Removed Bloom to prioritize a cleaner image in certain times of day.
-Adjusted some of Lewis's frames for his run animation.
-Adjusted cutscene loading transitions.
-Adjusted Coloring of the journal.
-The buttons for the Journal and Inventory now have larger hitboxes.
-Carpets now have a distinct footstep sound.
-Dropped the required vegetables to chop from 6 to 3
(The Carrat Jazz mini game is scuffed and placeholder, lets not have it take too long)
-Stone footstep sound now has more reverb to it.
-The Euphoria Network Area now has a grid texture thing on the floor.
-Shrunk the size of the bed menu.
-Changed the lighting in the bedroom during the night.
-Started Adding ambience to each room.
-The footsteps no longer echo super loudly in smaller rooms.
-Added a random wooden creaking sound that plays randomly in the manor.
-Doors no longer look like shit.
-The background for the camera in the camera puzzle has been updated.
-Rewrote the code for swapping the layers of sprites in the overworld.
-All the Collison mapping for the game had to be redrawn for the account
of changes made to the player's collider.
-Doors can now be controlled via the dev menu.
-The spot next to the bed is properly 0,0,0 to make my life easier.
-Changed the color of the fluid that comes out of Lewis's head in the awaken cutscene.
-Updated Credits to include my new co-artists.
-Re-wrote the dialogue text for when you don't pick up the bag.
-Every locked door will now tell you its locked.
-Euphy has different dialogue in the Hangout quest.
-Every cutscene has been cleaned up and edited a bit.
-Annie no longer refers to the intruder in the mansion as "Bitch"
-Euphy's Dialogue no longer changes depending on if you have sex with her or not in the first day.
-You can no longer miss the sex scene that plays if you don't have sex with her on the first day.
FIXES
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-The two other stickers were added to the item table. (This was bricking saves if you picked them up)
-The Monitors no longer freeze in the awaken cutscene.
-Made corrections to Euphy's overworld sex scenes.
-Corrected a few dialogue boxes where the wrong person was speaking.
-Lewis no longer slides along the ground when you button mash while going through a door.
-Made corrections to some of Euphy's sprites in cutscenes.
-Euphy no longer mentions the feeling of grass in-between your toes when you go outside.
(Lewis is wearing shoes)
-Enabled auto sizing for the font on the dialogue box.
-Fixed an element of the camera in the camera puzzle glowing white randomly.
-The Notification bubble is now properly locked to the character select button.
-There was one more squiggly monitor in the bottom left of Euphy's computer that i never added to the game...
its been added
-Movement is now controlled by an AND gate, thus removing doors and
triggers fighting over movement disability.
-The method to assigning speaking sounds is now done automatically.
-The tutorial window that appears when you search the stuff raccoon no longer disables the player's
ability to press E.
-For some reason the logic involving the tutorial arrow pointing at the bag also broke somehow last
last update? This has also been fixed.
-The "I am a Toggle" toggle, no longer shortens your lifespan when pressed.
-The portrait on the floor in the Euphy Intro cutscene no longer appears mid scene.
-Fixed the Journal's close button.
-Annie no longer blinks like a salamander in the cutscene before going to the pool.
-The camera no longer flings itself at Mach 10 in-between cutscenes.
-Fixed a number of cutscenes where the transition fade would flash randomly.
-Thanks to the new system for managing doors, sequence break bugs should be a lot less common.
-Lewis no longer lands on top of the server in the awaken cutscene.
-Lewis is no longer glued to Euphy making it look like her foot is up her ass.
-Removed and corrected some of Lewis's old faces.
TODO FIXES (Not this update)
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Rework Item Code
Rework HDR system
Rework Time and Lighting system
Rework NPC interaction system
Files
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Network Euphoria
Time to start connecting!
Status | In development |
Author | RegretfulBliss |
Genre | Simulation |
Tags | 2D, Adult, Anime, Cute, Eroge, Erotic, Hentai, Mystery, Pixel Art, Sci-fi |
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Comments
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great day to be a pre-order